V-Ray 5.20.06 for SketchUp 2017-2022 | IBI Download Free - Indian Bakchod Industry

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V-Ray 5.20.06 for SketchUp 2017-2022 | IBI Download Free

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V-Ray Blender Support!

Here is the first example of actual work taking advantage of the V-Ray support for SketchUp.

(Courtesy of Peter Gyr)

Don’t forget to check the v-ray tips and tricks on our support page.

Quantum Render Support

For some time now, V-Ray supported quantized rendering, which has finally been added in 5.20. In addition to the usual BRDFs that are calculated at each vertex, V-Ray is also working with 3D deformation information. We use this technique to model the entire surfaces, and then only use the surfaces as input to our 3D engine.

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V-Ray Blender Support

These are just a few of the many new features in V-Ray 5.20. This is not a comprehensive list, but a list that I thought I’d share a couple of the new features with you. As always, the V-Ray blog has more details and V-Ray downloads.

Is there anything you’d like to see added to V-Ray 5.20? Leave a comment and let us know!

If you want to learn more about working with V-Ray, check out some of our free video tutorials.

V-Ray 5.20 Video Tutorials

X-Ray:

Learn about “instant” lighting in your model with V-Ray. The key is being able to analyze the inside of your model, and generating lots of your final settings on-the-fly, when you hit enter.

Save Time:

V-Ray can perform an incredible amount of post-processing on your models, and the post-processing that you don’t see is the most time-consuming and expensive. In this post-processing video, Chris Rencher walks us through many of the new tools and features in V-Ray 5.20.

V-Ray Blender Support has been in a number of v-ray plugins. It has never really been used that heavily in the pipeline. So, in V-Ray 5.20, it has been expanded from Plugin 8 to Plugin 16. If you’re not familiar with X-Ray, I recommend that you check out the video introduction. It’s in the audio section, and it’s a really great introduction.

Finally, this one is pretty interesting. Quantum rendering is a proprietary rendering technique invented by Sony and implemented by some of the Sony teams. This technique is different from traditional rendering because it treats each pixel as a quantum device, rather than just a binary signal. The final image is therefore a sort of large array of relatively small dots (each of which can contain information about light sources, etc.).

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